Dragon Star, Goblin Moon
The game will be run in accordance with the D&D 4th Edition rules with the following modifications. In cases where the rules have been updated, the most current update will apply.
- Difficult Terrain — Dead or helpless creatures of medium size or larger cause the squares they occupy to be treated as difficult terrain. Two or more dead or helpless creatures of small size occupying the same square cause the square to be treated as difficult terrain.
- Enchant Magic Item — The Enchant Magic Item ritual can be used to enchant common or uncommon magic items, but not rare items. This differs from the core rules which state that only common magic items can be enchanted. (See Rules Compendium, p. 76)
- Extended Rest, Action Points — Rules Compendium, p. 173 states the following: At the end of an extended rest, a creature loses any unspent action points, but starts fresh with 1 action point. This house rule removes that rule from the game.
- Inspiration Points and Desperation Points — The DM may award Inspiration Points and Desperation Points to characters at the DM’s discretion. An Inspiration Point may be used by the character to roll with advantage on any d20 roll. A Desperation Point may be used by the DM to force a character the roll with disadvantage on any d20 roll. (See D&D 5th Edition rules for explanation of advantage and disadvantage.) Characters accrue Inspiration Points and Desperation Points until spent.
- Knocking creatures unconscious — The rule for knocking creatures unconscious (Rules Compendium, p. 261) applies only to melee attacks. Attackers using ranged, area, or close attacks do not have enough control over the damage they deal to choose to knock the target unconscious.
- Movement through a non-hostile creature’s space — You can move through a non-hostile creature’s space but that space is difficult terrain for you.
- Ranged attacks and cover from allies — Allies who are in the line of sight between an attacker making a ranged attack and the target of that attack can provide cover or superior cover to the attacker’s target. The DM will determine the extent of cover that applies based on: the size of the attacker; the size of the blocking ally or allies; the size of the target; and, the extent to which the attacker’s ally or allies are blocking the line of sight to the target.